Werp's Unseen Escape
(Illusion/Phantasm)

Range:  0
Components:  V, S, M
Duration:  1 round per level
Casting Time:  1
Area of Effect:  The caster
Saving Throw:  None

This spell is a weakened version of the 2nd-level wizard spell invisibility (q.v.). For the chance to detect invisibility (see the Dungeon Master's Guide, page 60), an observer is treated as five levels higher than actual. In all other aspects, this spell is the same as invisibility.

